I'm tryin to imagine Cavebear as president... and then Zorn, Hydra, Baruch,trsf.
I have a lot of RTS/4X experience. How different could running an actual country be? :P
The last few players on the hot seat went with rush strategies and spammed military units, which is horrendously n00bish behavior on this large a map, especially given our starting location.
So here's what we do: we rein in military spending, prioritize the hell out of infrastructure (like t3 power plants) and citizen-improving techs (schools and hospitals). Upgrading citizens costs an arm and a leg, but it's worth it in the long haul. They produce more efficiently, which helps grow a better economy. Also, building t3 power plants means we no longer have to trade for power, so we don't have to walk a diplomacy tightrope anymore. Tell Shareef the deal's off and I don't care if he doesn't like it. After about a dozen turns of booming, we'll have a huge stockpile of resources to make a serious push towards whatever we want: military victory, culture victory, science victory, etc. Culture isn't a bad idea, but personally, I'd go for a science victory.
50 turns later:
GG no re